Overview
The Cormorant is the ship bridging the gap between frigates and cruisers. Even though its purpose is to shoot down small and speedy ships, there are several odd jobs that I believe it can exceed at.
For The Beginners
5 - Salvager I
3 - Small Tractor Beam I
1 - 1MN Afterburner II
2 - Small Capacitor Injector
1 - Cap Recharger I
1 - Expanded Cargohold II
Purpose: Solo, PvE, salvaging
A lot of experienced mission runners have one simply for the sole role of salvaging wrecks. It can fit a relatively large cargo that should hold more than 500 m^3 of any of the crap that may be collected.
Its 8 high slots means you can stick quite a bit of salvagers and tractor beams on. Well, 8 to be exact. Add a afterburner or MWD and it is quite a speedy ship.
Use this ship to get it done quick and fast. If its cargohold cannot hold everything, jet can and tow a can behind with a tractor beam mean while towing wrecks towards you with the tractor beams.
The capacitor injectors fitted are for times when you pick up cap charges. You can stuff a few capacitor boosters in the injectors and save some space and it can be handy to use them when the cap runs out while running the salvagers and beams.
For The Intermediates
5 - Light Ion Blaster I, Antimatter Charge S
2 - Light Neutron Blaster I, Antimatter Charge S
1 - 1MN Afterburner II
1 - Warp Scrambler I
2 - Stasis Webifier I
1 - Magnetic Field Stabilizer II
Purpose: Small/medium fleet, PvP, gate camping or roaming ops DPS support
This setup is quite fun to use and very easy to play with. Really easy control, once the battle has started, then warp in.
Once the primary is called, burn in with the afterburner on, put the duel webs on the target and unleash the blasters.
This build is not strong at all and is to be considered a throw away ship, but if you want to have fun, it is a good surprise ship and provides adaquate support to larger ships with the duel webs and tackle.
For The Advanced
7 - 150mm Railgun II, Spike S
2 - Tracking Computer II
2 - Sensor Booster II
1 - Micro Auxiliary Power Core I
Purpose: Small/medium fleet, PvP, gate camping or roaming ops sniper
Then when its time for a battle, it sure is fun to see those turrets blast blue or green beams at frigates.
Spike T2 ammo can reach out to over 50km. At the battle, stay back and take out in order, interceptors, tacklers, other frigates, and then drones.
If the ship is targeted, be sure to warp out and then afterward warp back in. The tracking computers can be loaded with scripts to adjust for range or tracking speed, and I suggest they are always loaded with their one of each script.
The sensor boosters should be kept on and without any scripts so the ship can stay in range and lock fast both at the same time.
When flow properly, this ship should be able to survive to kill over 50 other small ships before perishing.
Summary
All in all, the Cormorant is just a bigger form of a frigate; nothing you absolutely need in the beginning. When you become rich, be sure to get one though to help you loot those wrecks and salvage some tritanium bars!
The ship can sometimes pack a punch, but its tank is simply nonexistent to make it an unwanted candidate as a solo platform against most ships.

Technical Information
- 10% bonus to small hybrid turret tracking speed
- 10% bonus to small hybrid turret optimal range
- Penalty of 25% reduction in rate of fire for turrets
- Bonus of 50% bonus optimal range for small hybrid turrets
- Default targeting range is 36 km with 7 locked targets
- Velocity is 210 m/sec with 0 m3 of drone capacity
- Shield hit points is 782 and recharges in 625 seconds
- Power grid is at 55MW, 215ft of CPU, and 400 calibration points
- There are 8 high slots, 4 medium slots, 1 low slots, and 3 rig slots
- 1 slot for launchers and 7 for turrets
Questions, suggestions, comments, or complaints?
6 comments
Hehe nice touch the javascript panels ;).
Nice info ! I never used destroyers much, except for factional warfare !
Nice writeup…I’m looking for a fit to try in small fleets and I may try this one out.
Thanks!
Thanks for the review, they have all been good, great idea 4 the blog.
@Morph
@Agent EVE
@Lee
Thanks guys!
Great review of the Cormorant. I personally fly Gallente ships, but I am going to pass this along to a couple of people I know who fly Caldari ships. I love the level of detail that you provided for each setup.
@Melindhra
I enjoy writing these up. After noticing that only one setup would not suffice, I revamped the whole system to include 3 for all ages of players!
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