Review – Hyperion
The Hyperion is a tier 3 battleship, and one of the better ones too!
One of the first things I noticed about this baby was it’s massive size. When you fly this beside a Raven, it looks more than twice as big!
I think this ship is the peak of engineering from the Gallente engineers. The massive tank that is able to be fitted along with the huge damage output, there is no other similar ship that will match it’s raw power. Almost anything is possible with this ship because of it’s design. The top 8 slots can be fitted for a variety of tasks and the 6 low slots can be used in a myriad of ways. The only drawback is it’s cost; 140 million for the ship alone, about 50 million than the Raven or the Megathron!
The bonus on the ship fits perfectly in my mind for it’s purpose. I mainly use it as a mission runner so the damage comes in quite nicely as well as the armor repping bonus. With one named armor repper, 2 hardeners, and one or two rigs, it can easily tank most level 4’s. Every once a while the guns will strike for 400 or 500 damage per shot and that usually can take down a cruiser into it’s armor; keep I’m mind that’s only one gun! For PvP, a blasters setup will also take advantage of the bonuses, but again, I think that the bonuses on this ship does not fit with it’s description and is backwards with the Rokh. Blasters need more range since they are so close ranged. The powergrid is just a bit low to fit a full rack or 425mm easily with a great tank and damage mods since it’s necessary to utilize some of the low slots for power diagnostics or reactor control units, unlike the Rokh. But all in all, it works for me.
From the range of fits available to be put on, a few stand out more than others. The high slots can be fitted with 425mm railguns to extend the range to beyond 100km for sniping other ships. To complement the 8 guns, 3 magnetic field stabilizers can be put on half of the low slots, along with tracking enhancers and a little bit of tank in case trouble comes along and a reactor control to fit all of the large guns. Mid slots are mostly for capacitor regeneration and a MWD to keep the distance between the sniper and the victim, but a sensor booster with a targeting range script used will help achieve the locking range that we want for sniping. One or two tracking computers with range scripts will also help, but if you are using large guns and T2 ammo, only 1 tracking computer is usually used. As long as the guns can keep going and hitting and the ship is moving, the battle is in your favor!
For a lot of the mission runners this is an excellent ship to blow up those high bounty NPC battleships. I usually try to setup my ship with 6 350mm railguns and 2 425mm railguns. This weaponry setup allows for excellent battleship popping and the guns can still track cruiser sized ships while maintaining good range. Especially useful for killing larger ships, but the frigates will outrun the tracking on the guns so drones are your friends! If there are more cruisers than battlecruisers or battleships then I would fit out a whole rack of 8 350mm railguns as they have much better tracking while maintaining good damage.
The mid slots might seem easy to load out on a missioning-armor-tanking-battleship, but with the large guns installed, sometimes it is necessary to install a tracking computer with some tracking scripts in the cargo or use a webifier to any cruisers that get too close. A target painter will help with hitting the smaller things far away, and then the rest of the rack with cap rechargers. Afterburners aren’t really necessary in missions as you can adjust the range of the guns with different ammo or by using scripts and remember, it just sucks more cap from your tank. Of course, microwarpdrives are useless in deadspaces. Sensor boosters or other arrays again aren’t used much my mission runners since the NPC’s don’t jam you besides the Guristas. Even then, there isn’t much to worry. The targeting range on this ship sucks, but as you slowboat it to the objective you will get in range anyways, and the NPC’s won’t ever leave your range; unless it’s absolutely necessary.
Low slots are fitted with the regular armor tank. I prefer more DPS over tank on most missions since they aren’t much of a problem in an armor tank, especially when it is perma-run.
Drones, drones, drones! It’s a Gallente ship and I almost forgot to include anything about drones! For PvP sniping situations, a EVE’s dozen of 5 Warrior II’s will make those tackers think twice before making their way over to you and another dozen of medium ECM drones in case you get scrambled or webbed. If you don’t trust ECM drones, a nice group of medium armor repping bots will help your fleet mates along, that never hurts! In missions, a few medium hammerheads and small hobgoblins will help take care of the enemies that get below your guns. I keep one web drone in the bay for those really fast frigates or if I need even more tracking against a Sansha battleship or cruiser.
I was able to secure this ship at a fairly cheap price, 150 million with 2/3’s of the rigs I want already installed on it! But if you can’t find a good deal like this, then it will cost you about 140 million for the ship itself, then another 10 to 60 million depending on what type of rigs you wish to jury on to this baby. Buying a good setup with T2 modules will add about 10 mil for the high rack, 4 mil for the mid slots, and 2 mil for the low slots. Don’t forget about the drones, about 7 or 8 mil for a handful of small and medium T2 drones. Let me ring that up for you in Jita and the total comes to about… anywhere from 175 to 234 million?
Whoa! A hefty price, but I thing it’s a great ship to blow missions through!
Role: Fleet sniping, solo level 4 mission running, fleet DPS support







13 comments
This thing TANKS like no ones business, a corpmate was able to withstand 6 Battelships pounding on him at once and was the Bait in a trap we set recently, purely amazing how much damage they can absorb
@Manasi
Yes, but I have yet to put my baby under that kind of pressure yet! Will want to try it out someday though…without it breaking!
Nice article. I have heard a lot about these ships being able to tank like you wouldn’t believe. My Gallente ship knowledge is pretty rubbish, so thanks for this
@Ombey
Haha, you Minmatar pilots you!
I’ve been using my Hype to run level 4’s for months now, and while I used to load a webber or tracking comp, I don’t anymore except for World’s collide’s 2 elite frigates in the second room. Here is my build:
Highs: 4 x 425mm Rails, 3 x 350mm Rails, 1 x Cruise Launcher(great for pulling) Buy what you can afford, but T2 rails will take too much powergrid.
Med:1 x AB(Get tired of some of those runs to jumpgates. Also, I’ve found that approaching ships usually causes them to run directly away, to maintain they’re distance, so it nullifies most ships’ transversal velocity), 4 x Capacitor Rechager II’s
Low:1 x Large Amarr Navy Repper, 1 x Amarr Navy Energized Adaptive Nano Plate, 3 x T2 Hardeners, 1 x DCII
Try it out sometime……..works GREAT for me, I don’t run from missions anymore :P
@Auger
Thanks for that setup. Though I don’t the the Hype as much as I used to, I think what you suggested would work very well. I jsut like to be more AFK than usual, and has low skill points haha.
Brilliant ship. This is my personal PVP fit, fully maintained with all mods running due to boosters and skills for a hell of a long time.
Highs:
6 350mm II Rails loaded with AM
2 TS Heavy Neuts
Meds:
Heavy Cap Booster II loaded with 800s
Warp Disrupter II
Sensor Booster II with Scan Res script
TC II with Tracking Speed script
Cap Recharger II
Lows:
TS Large Armour Rep
Centum A-Type Energised Mag (not pricey)
TS Energised Thermic
EANM II
DMG CTRL II
Rigs:
CCC
Anti EM
Anti EXP
I run with damage mods in my head hence the omni tank mods instead
Drones:
Whatever so long as its all T2 :) I don’t run heavys in this ship. Tend to go Hammer IIs, Warrior IIs and Light Shield IIs for any fleet mates.
@Biomassed
Doesn’t look too shabby I will say. Shouldn’t you fit one more explosive in the lows, instead of a thermic though?
78, 78, 79, 78 resists. Not a bad omni tank for T1. Thats with the current setup. The TS repper is skill maxed so backs those near 80 across the board rather well.
I am a sucker for the omni, I must admit.
@Biomassed
Hey, if you are PVP’ing, then I also agree that omni would be the way to go! It’s always nice to be prepared eh?
IT’S = IT IS
CAPS = Fail
@anon
@Biomassed/Hitch
Fixed, thanks guys.
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