Review – Hyperion
The Hyperion is a tier 3 battleship, and one of the better ones too!
One of the first things I noticed about this baby was it’s massive size. When you fly this beside a Raven, it looks more than twice as big!
I think this ship is the peak of engineering from the Gallente engineers. The massive tank that is able to be fitted along with the huge damage output, there is no other similar ship that will match it’s raw power. Almost anything is possible with this ship because of it’s design. The top 8 slots can be fitted for a variety of tasks and the 6 low slots can be used in a myriad of ways. The only drawback is it’s cost; 140 million for the ship alone, about 50 million than the Raven or the Megathron!
From the range of fits available to be put on, a few stand out more than others. The high slots can be fitted with 425mm railguns to extend the range to beyond 100km for sniping other ships. To complement the 8 guns, 3 magnetic field stabilizers can be put on half of the low slots, along with tracking enhancers and a little bit of tank in case trouble comes along and a reactor control to fit all of the large guns. Mid slots are mostly for capacitor regeneration and a MWD to keep the distance between the sniper and the victim, but a sensor booster with a targeting range script used will help achieve the locking range that we want for sniping. One or two tracking computers with range scripts will also help, but if you are using large guns and T2 ammo, only 1 tracking computer is usually used. As long as the guns can keep going and hitting and the ship is moving, the battle is in your favor!
For a lot of the mission runners this is an excellent ship to blow up those high bounty NPC battleships. I usually try to setup my ship with 6 350mm railguns and 2 425mm railguns. This weaponry setup allows for excellent battleship popping and the guns can still track cruiser sized ships while maintaining good range. Especially useful for killing larger ships, but the frigates will outrun the tracking on the guns so drones are your friends! If there are more cruisers than battlecruisers or battleships then I would fit out a whole rack of 8 350mm railguns as they have much better tracking while maintaining good damage.
The mid slots might seem easy to load out on a missioning-armor-tanking-battleship, but with the large guns installed, sometimes it is necessary to install a tracking computer with some tracking scripts in the cargo or use a webifier to any cruisers that get too close. A target painter will help with hitting the smaller things far away, and then the rest of the rack with cap rechargers. Afterburners aren’t really necessary in missions as you can adjust the range of the guns with different ammo or by using scripts and remember, it just sucks more cap from your tank. Of course, microwarpdrives are useless in deadspaces. Sensor boosters or other arrays again aren’t used much my mission runners since the NPC’s don’t jam you besides the Guristas. Even then, there isn’t much to worry. The targeting range on this ship sucks, but as you slowboat it to the objective you will get in range anyways, and the NPC’s won’t ever leave your range; unless its absolutely necessary.
Low slots are fitted with the regular armor tank. I prefer more DPS over tank on most missions since they aren’t much of a problem in an armor tank, especially when it is perma-run.
Drones, drones, drones! It’s a Gallente ship and I almost forgot to include anything about drones! For PvP sniping situations, a EVE’s dozen of 5 Warrior II’s will make those tackers think twice before making their way over to you and another dozen of medium ECM drones in case you get scrambled or webbed. If you don’t trust ECM drones, a nice group of medium armor repping bots will help your fleet mates along, that never hurts! In missions, a few medium hammerheads and small hobgoblins will help take care of the enemies that get below your guns. I keep one web drone in the bay for those really fast frigates or if I need even more tracking against a Sansha battleship or cruiser.
I was able to secure this ship at a fairly cheap price, 150 million with 2/3′s of the rigs I want already installed on it! But if you can’t find a good deal like this, then it will cost you about 140 million for the ship itself, then another 10 to 60 million depending on what type of rigs you wish to jury on to this baby. Buying a good setup with T2 modules will add about 10 mil for the high rack, 4 mil for the mid slots, and 2 mil for the low slots. Don’t forget about the drones, about 7 or 8 mil for a handful of small and medium T2 drones. Let me ring that up for you in Jita and the total comes to about… anywhere from 175 to 234 million?
Whoa! A hefty price, but I thing it’s a great ship to blow missions through!
Role: Fleet sniping, solo level 4 mission running, fleet DPS support
- Mission Runner
- 6 350mm Compressed Coil Gun
- 2 450mm Compressed Coil Gun
- 1 Target Painter I
- 1 Tracking Computer I, Tracking Script
- 3 Cap Recharger II
- 1 Large Armor Repairer II
- 2 Armor Hardener I
- 2 Magnetic Field Stabilizer II
- 1 Capacitor Power Relay II