T3 Cruisers
Ever since Apocrypha has been released, I’ve been saving ISK, training skills, and fooling around in EFT theorycrafting and trying to improve fittings for strategic cruisers.
Recently I have finally been able to save around 3 billion ISK for this project and I thought I’d leave my setups for the community to discuss and improve upon.
All of these setups are meant for 1v1 and 1v2 situations (yes I know that’s rare with the ProviBlob situation, but still).
[Legion, PvP - 120k Cap Sucker] Damage Control II Energized Adaptive Nano Membrane II Power Diagnostic System II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Shadow Serpentis 10MN MicroWarpdrive True Sansha Warp Disruptor True Sansha Stasis Webifier Medium Electrochemical Capacitor Booster I, Cap Booster 400 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 50W Infectious Power System Malfunction 50W Infectious Power System Malfunction Improved Cloaking Device II Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Legion Defensive - Augmented Plating Legion Electronics - Energy Parasitic Complex Legion Engineering - Power Core Multiplier Legion Offensive - Drone Synthesis Projector Legion Propulsion - Fuel Catalyst Hammerhead II x5 Hammerhead II x5 Warrior II x10 Vespa EC-600 x5
A ship designed with a heavy tank for popping in, neuting their capacitor, ganking, and getting away quickly.
At more than 350 DPS and no cap for the opposition it should be able to break the tanks of most battleships and smaller T1 ships. Should be neutralizer resistant by using 400 charges.
The plan is to orbit just inside of warp scrambler range (11km) and hit them with RF EMP while neuting them dry with duel cycling medium neuts (ship has bonus to amount) at the same time letting the drones on them.
If crap happens, neut them, MWD away and warp off, cloaking at safespot.
Interceptors can be easily taken care of by capacitor neutralizers as well as Warrior II drones. Flies very similar to the Curse but it has more options and more EHP (+100k).
[Proteus, PvP - 100k Gank] Damage Control II Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I True Sansha Warp Scrambler Republic Fleet 10MN MicroWarpdrive True Sansha Stasis Webifier Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Improved Cloaking Device II Medium Anti-Explosive Pump I Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Hybrid Propulsion Armature Proteus Propulsion - Localized Injectors Warrior II x10 Hammerhead II x5 Hammerhead II x5 Hornet EC-300 x5
Very similar to the Legion, another ship designed with a heavy tank for popping in, ganking, and getting away quickly.
At more than 700 DPS (with perfect skills and drones, 600 with my planned) it should be able to break the tanks of most battleships and smaller T1 ships. This however is not neutralizer resistant.
The plan is to orbit up close and hitting them with everything and the MWD is turned off (or most likely scrambled). A pretty heavy tank to withstand most attacks while killing the enemy ship.
If crap happens, there is quite a limited option to escape, but the best would be to try to MWD away. No neutralizers makes it a lot trickier and targets must be picked with precision.
Interceptors will take skill to be taken care of, but they can definitely be webbed and scrambled at almost 20km when overheated while Warrior II drones take care of them. Should handle very closely to the Brutix and the Myrmidon while cruiser sized and a whole lotta more EHP.
[Loki, PvP - Loki Loki] Damage Control II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer True Sansha Warp Disruptor Large Shield Extender II Republic Fleet 10MN MicroWarpdrive Large Shield Extender II Invulnerability Field II 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II Improved Cloaking Device II Medium Projectile Ambit Extension I Medium Core Defence Field Extender I Medium Core Defence Field Extender I Loki Defensive - Adaptive Shielding Loki Electronics - Tactical Targeting Network Loki Engineering - Augmented Capacitor Reservoir Loki Offensive - Projectile Scoping Array Loki Propulsion - Intercalated Nanofibers Warrior II x5 Warrior II x5
A ship designed with a pretty good tank for hit and runs, ganking smaller ships and getting away quickly.
At more than 450 DPS, it has many options to kill ships battlecruisers and other smaller T1 ships.
The plan is to orbit just outside of warp scrambler range this time (11km) and hit them with RF EMP or Barrage while letting the drones on them, pinning them down with the 28k point.
If crap happens, best option is to MWD away and warp off, cloaking at safespot.
Interceptors should be easily taken care of by the capacitor neutralizer when close or just by Barrage ammo as well as Warrior II drones. This setup should be flow like the Vagabond, and Vagabonds are very nice ships; this just has more EHP at nearly 80k or up to 90k if the ambit extension is replaced by another extender.
Tips and feedback are appreciated.
Republic Fleet EMP






6 comments
LOKI: “At more than 450 DPS, it has many options to kill ships battlecruisers and other smaller T1 ships.Should be neutralizer resistant by using 400 charges.”
I can’t find the Cap-booster in your setup. ^^ … But aside from that, the setups look nice. I’m also looking forward to building a Loki for PvP. Maybe a Tengu for PvE…
Why not a Tengu fit?
And why you insist in using a Cloak? Why not the Cov Ops subsystem? Sure you lose DPS but if you plan to cloak you might as well do it properly! :-)
@Quivering Palm- cloak is used because given the nature of the fighting we do, a cloak is too useful in Catch/ Providence not to fit. The amount of camps we have to run is unreal.
Fitting the CovOps subsytems nerfs the Loki really badly, so it’s best not to.
@DocFloyd
Thank you for that correction. A good point to make or else that could put me in some bad troubles!
@Quivering Palm
No Tengu fit because I can’t seem to find a Tengu fit that can up my Nighthawk yet. Seriously! The cloak, as Ombey explains, is just a necessity in guerrilla warfare “hit and fade”.
@Ombey
Correct, the CovOps subsystem won’t correlate with the “fighter” role.
Ok, where to start….
First drop the cloak, it gimps your setup and is really not needed. If you gank someone, you warp off. Create some safespots and keep warping from safe to safe for 15 minutes and wait for your aggro timer to clear. If your still camped by then, just log off for a bit.
Then your proteus setup. The idea is not bad, can use a bit of improvement though. Try changing it to something like this:
[Proteus, PvP - 100k Gank]
Damage Control II
Gallente Navy Magnetic Field Stabilizer
Gallente Navy Magnetic Field Stabilizer
Armor Explosive Hardener II
Amarr Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
True Sansha Warp Scrambler
Republic Fleet 10MN MicroWarpdrive
True Sansha Stasis Webifier
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Proteus Defensive – Augmented Plating
Proteus Electronics – Friction Extension Processor
Proteus Engineering – Power Core Multiplier
Proteus Offensive – Hybrid Propulsion Armature
Proteus Propulsion – Localized Injectors
Warrior II x10
Hammerhead II x5
Hammerhead II x5
Hornet EC-300 x5
You see what I did here? I switch the engineering subsystem for the power core multiplier. Gives you a lot more grid to play with.
Because of this you now have an extra gun, so you can drop a magstab and keep about the same dps. This gives you the ability to drop in an explosive hardener so you can switch your rigs to all trimarks. And you have extra grid to play with, so the second plate can be a 1600mm too. All in all this gives a huge increase in hp.
Also on a ship that costs this much, and looking at the mods you are using, at least use an amarr navy eanm instead of t2. They cost about 30mil, so it will not break your bank.
Another thing you could very well upgrade on is the trimarks. If you stick t2’s in there you’ll get a nice hp increase. They cost a bit though about 65-70 mil per rig.
Also get the zet300 and zet500 hardwirings to give you +3% armor and structure hp.
I use a similar setup to this. A little variation though:
[Proteus, Prioteus III]
Damage Control II
Centum A-Type Energized Reactive Membrane
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Energized Adaptive Nano Membrane
Gallente Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Corelum C-Type 10MN MicroWarpdrive
True Sansha Warp Scrambler
Gallente Navy Stasis Webifier
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Proteus Electronics – Friction Extension Processor
Proteus Defensive – Augmented Plating
Proteus Engineering – Power Core Multiplier
Proteus Offensive – Hybrid Propulsion Armature
Proteus Propulsion – Localized Injectors
Hammerhead II x5
Warrior II x5
Gives me 630dps with ~250k ehp.
@RiotRick
I will most def take a look into your setup I know you are a winner in the T3 ship category. In fact I must say you really helped to inspire me to train for them!
Leave a comment. Feel free to use common HTML markup tags.