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	<title>Comments on: T3 Cruisers</title>
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	<description>A blog dedicated to my experiences in EVE Online, played mostly on the weekends.</description>
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		<title>By: Tony</title>
		<link>http://evewarrior.com/archives/t3-cruisers/comment-page-1#comment-6657</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sun, 29 Nov 2009 01:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://evewarrior.com/?p=3277#comment-6657</guid>
		<description>@&lt;a href=&#039;#comment-6621&#039; rel=&quot;nofollow&quot;&gt;RiotRick&lt;/a&gt;
I will most def take a look into your setup I know you are a winner in the T3 ship category.  In fact I must say you really helped to inspire me to train for them!&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6657&#039;,&#039;Tony&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  or &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;6657&#039;,&#039;Tony&#039;,&#039;@&lt;a href=\&#039;#comment-6621\&#039; rel=\&quot;nofollow\&quot;&gt;RiotRick&lt;\/a&gt;\r\nI will most def take a look into your setup I know you are a winner in the T3 ship category.  In fact I must say you really helped to inspire me to train for them!&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@<a href='#comment-6621' rel="nofollow">RiotRick</a><br />
I will most def take a look into your setup I know you are a winner in the T3 ship category.  In fact I must say you really helped to inspire me to train for them!
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6657','Tony'); return false;">Reply</a>  or <a href="#" class="quote" onclick="quote('6657','Tony','@&lt;a href=\'#comment-6621\' rel=\&quot;nofollow\&quot;&gt;RiotRick&lt;\/a&gt;\r\nI will most def take a look into your setup I know you are a winner in the T3 ship category.  In fact I must say you really helped to inspire me to train for them!'); return false;">Quote</a></div>
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		<title>By: RiotRick</title>
		<link>http://evewarrior.com/archives/t3-cruisers/comment-page-1#comment-6621</link>
		<dc:creator>RiotRick</dc:creator>
		<pubDate>Thu, 26 Nov 2009 10:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://evewarrior.com/?p=3277#comment-6621</guid>
		<description>Ok, where to start....

First drop the cloak, it gimps your setup and is really not needed. If you gank someone, you warp off. Create some safespots and keep warping from safe to safe for 15 minutes and wait for your aggro timer to clear. If your still camped by then, just log off for a bit.

Then your proteus setup. The idea is not bad, can use a bit of improvement though. Try changing it to something like this:

[Proteus, PvP - 100k Gank]
Damage Control II
Gallente Navy Magnetic Field Stabilizer
Gallente Navy Magnetic Field Stabilizer
Armor Explosive Hardener II
Amarr Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

True Sansha Warp Scrambler
Republic Fleet 10MN MicroWarpdrive
True Sansha Stasis Webifier

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors


Warrior II x10
Hammerhead II x5
Hammerhead II x5
Hornet EC-300 x5

You see what I did here? I switch the engineering subsystem for the power core multiplier. Gives you a lot more grid to play with.

Because of this you now have an extra gun, so you can drop a magstab and keep about the same dps.  This gives you the ability to drop in an explosive hardener so you can switch your rigs to all trimarks. And you have extra grid to play with, so the second plate can be a 1600mm too. All in all this gives a huge increase in hp. 

Also on a ship that costs this much, and looking at the mods you are using, at least use an amarr navy eanm instead of t2. They cost about 30mil, so it will not break your bank.

Another thing you could very well upgrade on is the trimarks. If you stick t2&#039;s in there you&#039;ll get a nice hp increase. They cost a bit though about 65-70 mil per rig.

Also get the zet300 and zet500 hardwirings to give you +3% armor and structure hp.

I use a similar setup to this. A little variation though:

[Proteus, Prioteus III]
Damage Control II
Centum A-Type Energized Reactive Membrane
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Energized Adaptive Nano Membrane
Gallente Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Corelum C-Type 10MN MicroWarpdrive
True Sansha Warp Scrambler
Gallente Navy Stasis Webifier

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Proteus Electronics - Friction Extension Processor
Proteus Defensive - Augmented Plating
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors


Hammerhead II x5
Warrior II x5


Gives me 630dps with ~250k ehp.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6621&#039;,&#039;RiotRick&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  or &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;6621&#039;,&#039;RiotRick&#039;,&#039;Ok, where to start....\r\n\r\nFirst drop the cloak, it gimps your setup and is really not needed. If you gank someone, you warp off. Create some safespots and keep warping from safe to safe for 15 minutes and wait for your aggro timer to clear. If your still camped by then, just log off for a bit.\r\n\r\nThen your proteus setup. The idea is not bad, can use a bit of improvement though. Try changing it to something like this:\r\n\r\n&#91;Proteus, PvP - 100k Gank&#93;\r\nDamage Control II\r\nGallente Navy Magnetic Field Stabilizer\r\nGallente Navy Magnetic Field Stabilizer\r\nArmor Explosive Hardener II\r\nAmarr Navy Energized Adaptive Nano Membrane\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n\r\nTrue Sansha Warp Scrambler\r\nRepublic Fleet 10MN MicroWarpdrive\r\nTrue Sansha Stasis Webifier\r\n\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\n\r\nMedium Trimark Armor Pump I\r\nMedium Trimark Armor Pump I\r\nMedium Trimark Armor Pump I\r\n\r\nProteus Defensive - Augmented Plating\r\nProteus Electronics - Friction Extension Processor\r\nProteus Engineering - Power Core Multiplier\r\nProteus Offensive - Hybrid Propulsion Armature\r\nProteus Propulsion - Localized Injectors\r\n\r\n\r\nWarrior II x10\r\nHammerhead II x5\r\nHammerhead II x5\r\nHornet EC-300 x5\r\n\r\nYou see what I did here? I switch the engineering subsystem for the power core multiplier. Gives you a lot more grid to play with.\r\n\r\nBecause of this you now have an extra gun, so you can drop a magstab and keep about the same dps.  This gives you the ability to drop in an explosive hardener so you can switch your rigs to all trimarks. And you have extra grid to play with, so the second plate can be a 1600mm too. All in all this gives a huge increase in hp. \r\n\r\nAlso on a ship that costs this much, and looking at the mods you are using, at least use an amarr navy eanm instead of t2. They cost about 30mil, so it will not break your bank.\r\n\r\nAnother thing you could very well upgrade on is the trimarks. If you stick t2\&#039;s in there you\&#039;ll get a nice hp increase. They cost a bit though about 65-70 mil per rig.\r\n\r\nAlso get the zet300 and zet500 hardwirings to give you +3% armor and structure hp.\r\n\r\nI use a similar setup to this. A little variation though:\r\n\r\n&#91;Proteus, Prioteus III&#93;\r\nDamage Control II\r\nCentum A-Type Energized Reactive Membrane\r\nDark Blood Energized Adaptive Nano Membrane\r\nDark Blood Energized Adaptive Nano Membrane\r\nGallente Navy Magnetic Field Stabilizer\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n\r\nCorelum C-Type 10MN MicroWarpdrive\r\nTrue Sansha Warp Scrambler\r\nGallente Navy Stasis Webifier\r\n\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\n\r\nMedium Trimark Armor Pump II\r\nMedium Trimark Armor Pump II\r\nMedium Trimark Armor Pump II\r\n\r\nProteus Electronics - Friction Extension Processor\r\nProteus Defensive - Augmented Plating\r\nProteus Engineering - Power Core Multiplier\r\nProteus Offensive - Hybrid Propulsion Armature\r\nProteus Propulsion - Localized Injectors\r\n\r\n\r\nHammerhead II x5\r\nWarrior II x5\r\n\r\n\r\nGives me 630dps with ~250k ehp.&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Ok, where to start&#8230;.</p>
<p>First drop the cloak, it gimps your setup and is really not needed. If you gank someone, you warp off. Create some safespots and keep warping from safe to safe for 15 minutes and wait for your aggro timer to clear. If your still camped by then, just log off for a bit.</p>
<p>Then your proteus setup. The idea is not bad, can use a bit of improvement though. Try changing it to something like this:</p>
<p>[Proteus, PvP - 100k Gank]<br />
Damage Control II<br />
Gallente Navy Magnetic Field Stabilizer<br />
Gallente Navy Magnetic Field Stabilizer<br />
Armor Explosive Hardener II<br />
Amarr Navy Energized Adaptive Nano Membrane<br />
1600mm Reinforced Rolled Tungsten Plates I<br />
1600mm Reinforced Rolled Tungsten Plates I</p>
<p>True Sansha Warp Scrambler<br />
Republic Fleet 10MN MicroWarpdrive<br />
True Sansha Stasis Webifier</p>
<p>Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M</p>
<p>Medium Trimark Armor Pump I<br />
Medium Trimark Armor Pump I<br />
Medium Trimark Armor Pump I</p>
<p>Proteus Defensive &#8211; Augmented Plating<br />
Proteus Electronics &#8211; Friction Extension Processor<br />
Proteus Engineering &#8211; Power Core Multiplier<br />
Proteus Offensive &#8211; Hybrid Propulsion Armature<br />
Proteus Propulsion &#8211; Localized Injectors</p>
<p>Warrior II x10<br />
Hammerhead II x5<br />
Hammerhead II x5<br />
Hornet EC-300 x5</p>
<p>You see what I did here? I switch the engineering subsystem for the power core multiplier. Gives you a lot more grid to play with.</p>
<p>Because of this you now have an extra gun, so you can drop a magstab and keep about the same dps.  This gives you the ability to drop in an explosive hardener so you can switch your rigs to all trimarks. And you have extra grid to play with, so the second plate can be a 1600mm too. All in all this gives a huge increase in hp. </p>
<p>Also on a ship that costs this much, and looking at the mods you are using, at least use an amarr navy eanm instead of t2. They cost about 30mil, so it will not break your bank.</p>
<p>Another thing you could very well upgrade on is the trimarks. If you stick t2&#8217;s in there you&#8217;ll get a nice hp increase. They cost a bit though about 65-70 mil per rig.</p>
<p>Also get the zet300 and zet500 hardwirings to give you +3% armor and structure hp.</p>
<p>I use a similar setup to this. A little variation though:</p>
<p>[Proteus, Prioteus III]<br />
Damage Control II<br />
Centum A-Type Energized Reactive Membrane<br />
Dark Blood Energized Adaptive Nano Membrane<br />
Dark Blood Energized Adaptive Nano Membrane<br />
Gallente Navy Magnetic Field Stabilizer<br />
1600mm Reinforced Rolled Tungsten Plates I<br />
1600mm Reinforced Rolled Tungsten Plates I</p>
<p>Corelum C-Type 10MN MicroWarpdrive<br />
True Sansha Warp Scrambler<br />
Gallente Navy Stasis Webifier</p>
<p>Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br />
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M</p>
<p>Medium Trimark Armor Pump II<br />
Medium Trimark Armor Pump II<br />
Medium Trimark Armor Pump II</p>
<p>Proteus Electronics &#8211; Friction Extension Processor<br />
Proteus Defensive &#8211; Augmented Plating<br />
Proteus Engineering &#8211; Power Core Multiplier<br />
Proteus Offensive &#8211; Hybrid Propulsion Armature<br />
Proteus Propulsion &#8211; Localized Injectors</p>
<p>Hammerhead II x5<br />
Warrior II x5</p>
<p>Gives me 630dps with ~250k ehp.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6621','RiotRick'); return false;">Reply</a>  or <a href="#" class="quote" onclick="quote('6621','RiotRick','Ok, where to start....\r\n\r\nFirst drop the cloak, it gimps your setup and is really not needed. If you gank someone, you warp off. Create some safespots and keep warping from safe to safe for 15 minutes and wait for your aggro timer to clear. If your still camped by then, just log off for a bit.\r\n\r\nThen your proteus setup. The idea is not bad, can use a bit of improvement though. Try changing it to something like this:\r\n\r\n&amp;#91;Proteus, PvP - 100k Gank&amp;#93;\r\nDamage Control II\r\nGallente Navy Magnetic Field Stabilizer\r\nGallente Navy Magnetic Field Stabilizer\r\nArmor Explosive Hardener II\r\nAmarr Navy Energized Adaptive Nano Membrane\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n\r\nTrue Sansha Warp Scrambler\r\nRepublic Fleet 10MN MicroWarpdrive\r\nTrue Sansha Stasis Webifier\r\n\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\n\r\nMedium Trimark Armor Pump I\r\nMedium Trimark Armor Pump I\r\nMedium Trimark Armor Pump I\r\n\r\nProteus Defensive - Augmented Plating\r\nProteus Electronics - Friction Extension Processor\r\nProteus Engineering - Power Core Multiplier\r\nProteus Offensive - Hybrid Propulsion Armature\r\nProteus Propulsion - Localized Injectors\r\n\r\n\r\nWarrior II x10\r\nHammerhead II x5\r\nHammerhead II x5\r\nHornet EC-300 x5\r\n\r\nYou see what I did here? I switch the engineering subsystem for the power core multiplier. Gives you a lot more grid to play with.\r\n\r\nBecause of this you now have an extra gun, so you can drop a magstab and keep about the same dps.  This gives you the ability to drop in an explosive hardener so you can switch your rigs to all trimarks. And you have extra grid to play with, so the second plate can be a 1600mm too. All in all this gives a huge increase in hp. \r\n\r\nAlso on a ship that costs this much, and looking at the mods you are using, at least use an amarr navy eanm instead of t2. They cost about 30mil, so it will not break your bank.\r\n\r\nAnother thing you could very well upgrade on is the trimarks. If you stick t2\'s in there you\'ll get a nice hp increase. They cost a bit though about 65-70 mil per rig.\r\n\r\nAlso get the zet300 and zet500 hardwirings to give you +3% armor and structure hp.\r\n\r\nI use a similar setup to this. A little variation though:\r\n\r\n&amp;#91;Proteus, Prioteus III&amp;#93;\r\nDamage Control II\r\nCentum A-Type Energized Reactive Membrane\r\nDark Blood Energized Adaptive Nano Membrane\r\nDark Blood Energized Adaptive Nano Membrane\r\nGallente Navy Magnetic Field Stabilizer\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n1600mm Reinforced Rolled Tungsten Plates I\r\n\r\nCorelum C-Type 10MN MicroWarpdrive\r\nTrue Sansha Warp Scrambler\r\nGallente Navy Stasis Webifier\r\n\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\nHeavy Electron Blaster II, Caldari Navy Antimatter Charge M\r\n\r\nMedium Trimark Armor Pump II\r\nMedium Trimark Armor Pump II\r\nMedium Trimark Armor Pump II\r\n\r\nProteus Electronics - Friction Extension Processor\r\nProteus Defensive - Augmented Plating\r\nProteus Engineering - Power Core Multiplier\r\nProteus Offensive - Hybrid Propulsion Armature\r\nProteus Propulsion - Localized Injectors\r\n\r\n\r\nHammerhead II x5\r\nWarrior II x5\r\n\r\n\r\nGives me 630dps with ~250k ehp.'); return false;">Quote</a></div>
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		<title>By: Tony</title>
		<link>http://evewarrior.com/archives/t3-cruisers/comment-page-1#comment-6480</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 14 Nov 2009 21:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://evewarrior.com/?p=3277#comment-6480</guid>
		<description>@&lt;a href=&#039;#comment-6466&#039; rel=&quot;nofollow&quot;&gt;DocFloyd&lt;/a&gt;
Thank you for that correction.  A good point to make or else that could put me in some bad troubles!

@&lt;a href=&#039;#comment-6469&#039; rel=&quot;nofollow&quot;&gt;Quivering Palm&lt;/a&gt;
No Tengu fit because I can&#039;t seem to find a Tengu fit that can up my Nighthawk yet.  Seriously!  The cloak, as Ombey explains, is just a necessity in guerrilla warfare &quot;hit and fade&quot;.

@&lt;a href=&#039;#comment-6470&#039; rel=&quot;nofollow&quot;&gt;Ombey&lt;/a&gt;
Correct, the CovOps subsystem won&#039;t correlate with the &quot;fighter&quot; role.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6480&#039;,&#039;Tony&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  or &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;6480&#039;,&#039;Tony&#039;,&#039;@&lt;a href=\&#039;#comment-6466\&#039; rel=\&quot;nofollow\&quot;&gt;DocFloyd&lt;\/a&gt;\r\nThank you for that correction.  A good point to make or else that could put me in some bad troubles!\r\n\r\n@&lt;a href=\&#039;#comment-6469\&#039; rel=\&quot;nofollow\&quot;&gt;Quivering Palm&lt;\/a&gt;\r\nNo Tengu fit because I can\&#039;t seem to find a Tengu fit that can up my Nighthawk yet.  Seriously!  The cloak, as Ombey explains, is just a necessity in guerrilla warfare \&quot;hit and fade\&quot;.\r\n\r\n@&lt;a href=\&#039;#comment-6470\&#039; rel=\&quot;nofollow\&quot;&gt;Ombey&lt;\/a&gt;\r\nCorrect, the CovOps subsystem won\&#039;t correlate with the \&quot;fighter\&quot; role.&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@<a href='#comment-6466' rel="nofollow">DocFloyd</a><br />
Thank you for that correction.  A good point to make or else that could put me in some bad troubles!</p>
<p>@<a href='#comment-6469' rel="nofollow">Quivering Palm</a><br />
No Tengu fit because I can&#8217;t seem to find a Tengu fit that can up my Nighthawk yet.  Seriously!  The cloak, as Ombey explains, is just a necessity in guerrilla warfare &#8220;hit and fade&#8221;.</p>
<p>@<a href='#comment-6470' rel="nofollow">Ombey</a><br />
Correct, the CovOps subsystem won&#8217;t correlate with the &#8220;fighter&#8221; role.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6480','Tony'); return false;">Reply</a>  or <a href="#" class="quote" onclick="quote('6480','Tony','@&lt;a href=\'#comment-6466\' rel=\&quot;nofollow\&quot;&gt;DocFloyd&lt;\/a&gt;\r\nThank you for that correction.  A good point to make or else that could put me in some bad troubles!\r\n\r\n@&lt;a href=\'#comment-6469\' rel=\&quot;nofollow\&quot;&gt;Quivering Palm&lt;\/a&gt;\r\nNo Tengu fit because I can\'t seem to find a Tengu fit that can up my Nighthawk yet.  Seriously!  The cloak, as Ombey explains, is just a necessity in guerrilla warfare \&quot;hit and fade\&quot;.\r\n\r\n@&lt;a href=\'#comment-6470\' rel=\&quot;nofollow\&quot;&gt;Ombey&lt;\/a&gt;\r\nCorrect, the CovOps subsystem won\'t correlate with the \&quot;fighter\&quot; role.'); return false;">Quote</a></div>
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		<title>By: Ombey</title>
		<link>http://evewarrior.com/archives/t3-cruisers/comment-page-1#comment-6470</link>
		<dc:creator>Ombey</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://evewarrior.com/?p=3277#comment-6470</guid>
		<description>@Quivering Palm- cloak is used because given the nature of the fighting we do, a cloak is too useful in Catch/ Providence not to fit. The amount of camps we have to run is unreal.

Fitting the CovOps subsytems nerfs the Loki really badly, so it&#039;s best not to.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6470&#039;,&#039;Ombey&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  or &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;6470&#039;,&#039;Ombey&#039;,&#039;@Quivering Palm- cloak is used because given the nature of the fighting we do, a cloak is too useful in Catch\/ Providence not to fit. The amount of camps we have to run is unreal.\r\n\r\nFitting the CovOps subsytems nerfs the Loki really badly, so it\&#039;s best not to.&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@Quivering Palm- cloak is used because given the nature of the fighting we do, a cloak is too useful in Catch/ Providence not to fit. The amount of camps we have to run is unreal.</p>
<p>Fitting the CovOps subsytems nerfs the Loki really badly, so it&#8217;s best not to.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6470','Ombey'); return false;">Reply</a>  or <a href="#" class="quote" onclick="quote('6470','Ombey','@Quivering Palm- cloak is used because given the nature of the fighting we do, a cloak is too useful in Catch\/ Providence not to fit. The amount of camps we have to run is unreal.\r\n\r\nFitting the CovOps subsytems nerfs the Loki really badly, so it\'s best not to.'); return false;">Quote</a></div>
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		<title>By: Quivering Palm</title>
		<link>http://evewarrior.com/archives/t3-cruisers/comment-page-1#comment-6469</link>
		<dc:creator>Quivering Palm</dc:creator>
		<pubDate>Fri, 13 Nov 2009 14:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://evewarrior.com/?p=3277#comment-6469</guid>
		<description>Why not a Tengu fit?

And why you insist in using a Cloak? Why not the Cov Ops subsystem? Sure you lose DPS but if you plan to cloak you might as well do it properly! :-)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6469&#039;,&#039;Quivering Palm&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  or &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;6469&#039;,&#039;Quivering Palm&#039;,&#039;Why not a Tengu fit?\r\n\r\nAnd why you insist in using a Cloak? Why not the Cov Ops subsystem? Sure you lose DPS but if you plan to cloak you might as well do it properly! :-)&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Why not a Tengu fit?</p>
<p>And why you insist in using a Cloak? Why not the Cov Ops subsystem? Sure you lose DPS but if you plan to cloak you might as well do it properly! :-)
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6469','Quivering Palm'); return false;">Reply</a>  or <a href="#" class="quote" onclick="quote('6469','Quivering Palm','Why not a Tengu fit?\r\n\r\nAnd why you insist in using a Cloak? Why not the Cov Ops subsystem? Sure you lose DPS but if you plan to cloak you might as well do it properly! :-)'); return false;">Quote</a></div>
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		<title>By: DocFloyd</title>
		<link>http://evewarrior.com/archives/t3-cruisers/comment-page-1#comment-6466</link>
		<dc:creator>DocFloyd</dc:creator>
		<pubDate>Fri, 13 Nov 2009 11:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://evewarrior.com/?p=3277#comment-6466</guid>
		<description>LOKI: &quot;At more than 450 DPS, it has many options to kill ships battlecruisers and other smaller T1 ships.Should be neutralizer resistant by using 400 charges.&quot;

I can&#039;t find the Cap-booster in your setup. ^^ ... But aside from that, the setups look nice. I&#039;m also looking forward to building a Loki for PvP. Maybe a Tengu for PvE...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6466&#039;,&#039;DocFloyd&#039;); return false;&quot;&gt;Reply&lt;/a&gt;  or &lt;a href=&quot;#&quot; class=&quot;quote&quot; onclick=&quot;quote(&#039;6466&#039;,&#039;DocFloyd&#039;,&#039;LOKI: \&quot;At more than 450 DPS, it has many options to kill ships battlecruisers and other smaller T1 ships.Should be neutralizer resistant by using 400 charges.\&quot;\r\n\r\nI can\&#039;t find the Cap-booster in your setup. ^^ ... But aside from that, the setups look nice. I\&#039;m also looking forward to building a Loki for PvP. Maybe a Tengu for PvE...&#039;); return false;&quot;&gt;Quote&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>LOKI: &#8220;At more than 450 DPS, it has many options to kill ships battlecruisers and other smaller T1 ships.Should be neutralizer resistant by using 400 charges.&#8221;</p>
<p>I can&#8217;t find the Cap-booster in your setup. ^^ &#8230; But aside from that, the setups look nice. I&#8217;m also looking forward to building a Loki for PvP. Maybe a Tengu for PvE&#8230;
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6466','DocFloyd'); return false;">Reply</a>  or <a href="#" class="quote" onclick="quote('6466','DocFloyd','LOKI: \&quot;At more than 450 DPS, it has many options to kill ships battlecruisers and other smaller T1 ships.Should be neutralizer resistant by using 400 charges.\&quot;\r\n\r\nI can\'t find the Cap-booster in your setup. ^^ ... But aside from that, the setups look nice. I\'m also looking forward to building a Loki for PvP. Maybe a Tengu for PvE...'); return false;">Quote</a></div>
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